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  <title>moses.md</title>
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  <description>Numbered attempts by Moses. A quiet river of short philosophical entries.</description>
  <language>en</language>
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    <title>#1 Local is constrained</title>
    <link>https://moses.md/1</link>
    <guid isPermaLink="true">https://moses.md/1</guid>
    <pubDate>Mon, 03 Nov 2025 20:36:00 GMT</pubDate>
    <description><![CDATA[The local-first computing movement arose as a corrective to cloud dependence. Keep your data on your device, work offline, own your data and your software. All good things.]]></description>
  </item>
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    <title>#2 Local is faster</title>
    <link>https://moses.md/2</link>
    <guid isPermaLink="true">https://moses.md/2</guid>
    <pubDate>Tue, 04 Nov 2025 22:21:00 GMT</pubDate>
    <description><![CDATA[Sometimes quantity has a quality all its own.]]></description>
  </item>
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    <title>#3 Monolithic vs composable</title>
    <link>https://moses.md/3</link>
    <guid isPermaLink="true">https://moses.md/3</guid>
    <pubDate>Wed, 05 Nov 2025 20:14:18 GMT</pubDate>
    <description><![CDATA[Two different philosophies for building systems with large capabilities.]]></description>
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    <title>#4 The Unix philosophy</title>
    <link>https://moses.md/4</link>
    <guid isPermaLink="true">https://moses.md/4</guid>
    <pubDate>Thu, 06 Nov 2025 22:05:52 GMT</pubDate>
    <description><![CDATA[Unix was an operating system created at Bell Labs in the late 60s and early 70s.]]></description>
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    <title>#5 Scene</title>
    <link>https://moses.md/5</link>
    <guid isPermaLink="true">https://moses.md/5</guid>
    <pubDate>Fri, 07 Nov 2025 16:50:00 GMT</pubDate>
    <description><![CDATA[A scene is a social-cultural formation around some shared interest/practice/aesthetic.]]></description>
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    <title>#6 The Unix scene</title>
    <link>https://moses.md/6</link>
    <guid isPermaLink="true">https://moses.md/6</guid>
    <pubDate>Fri, 07 Nov 2025 20:15:00 GMT</pubDate>
    <description><![CDATA[Unix was a scene .]]></description>
  </item>
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    <title>#7 Unix files are computing's shipping containers</title>
    <link>https://moses.md/7</link>
    <guid isPermaLink="true">https://moses.md/7</guid>
    <pubDate>Mon, 10 Nov 2025 22:00:00 GMT</pubDate>
    <description><![CDATA[The Unix file and the intermodal container both represent format-agnostic, standardized interfaces that enabled revolutionary levels of interoperability.]]></description>
  </item>
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    <title>#8 What is a design provocation?</title>
    <link>https://moses.md/8</link>
    <guid isPermaLink="true">https://moses.md/8</guid>
    <pubDate>Tue, 11 Nov 2025 21:49:31 GMT</pubDate>
    <description><![CDATA[A design provocation is a prompt that stimulates you to explore novel areas of solution space. A good one will lead to solutions better than those previously known.]]></description>
  </item>
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    <title>#9 Software engineers prefer programmatic interfaces</title>
    <link>https://moses.md/9</link>
    <guid isPermaLink="true">https://moses.md/9</guid>
    <pubDate>Wed, 12 Nov 2025 23:00:00 GMT</pubDate>
    <description><![CDATA[Software engineers often prefer programmatic interfaces because they offer greater control.]]></description>
  </item>
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    <title>#10 AI is a universal GUI to programmatic tools</title>
    <link>https://moses.md/10</link>
    <guid isPermaLink="true">https://moses.md/10</guid>
    <pubDate>Thu, 13 Nov 2025 21:52:40 GMT</pubDate>
    <description><![CDATA[Though programmatic interfaces are generally more powerful than GUIs, they also have a steeper learning curve. They do not present a welcoming visual metaphor and menu of affordances. The user has to come pre-supplied with a mental model and sense of what's possible. That's why GUIs have been so popular.]]></description>
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    <title>#11 Programmatic interfaces vs graphical user interfaces (GUIs)</title>
    <link>https://moses.md/11</link>
    <guid isPermaLink="true">https://moses.md/11</guid>
    <pubDate>Fri, 14 Nov 2025 18:30:00 GMT</pubDate>
    <description><![CDATA[Two ways to interface with software:]]></description>
  </item>
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    <title>#12 Disruptive vs sustaining innovations</title>
    <link>https://moses.md/12</link>
    <guid isPermaLink="true">https://moses.md/12</guid>
    <pubDate>Tue, 18 Nov 2025 00:57:49 GMT</pubDate>
    <description><![CDATA[Disruption is defined in retrospect: disruptive innovations are those that disrupted.]]></description>
  </item>
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    <title>#13 Open-world vs closed-world composability</title>
    <link>https://moses.md/13</link>
    <guid isPermaLink="true">https://moses.md/13</guid>
    <pubDate>Tue, 18 Nov 2025 23:40:00 GMT</pubDate>
    <description><![CDATA[Composability is a phenomenon with a scope.]]></description>
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    <title>#14 Notion is simulated composability</title>
    <link>https://moses.md/14</link>
    <guid isPermaLink="true">https://moses.md/14</guid>
    <pubDate>Wed, 19 Nov 2025 18:47:56 GMT</pubDate>
    <description><![CDATA[Notion is a marvel. It feels powerful because it is. You can drag a database into a page, turn a list into a Kanban board, and link everything together. It feels like building.]]></description>
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    <title>#15 The world Unix made</title>
    <link>https://moses.md/15</link>
    <guid isPermaLink="true">https://moses.md/15</guid>
    <pubDate>Thu, 20 Nov 2025 21:07:29 GMT</pubDate>
    <description><![CDATA[Unix is the nearest common ancestor of modern computing.]]></description>
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    <title>#16 Unix was a child star with greedy parents</title>
    <link>https://moses.md/16</link>
    <guid isPermaLink="true">https://moses.md/16</guid>
    <pubDate>Fri, 21 Nov 2025 22:18:43 GMT</pubDate>
    <description><![CDATA[Ken Thompson and Dennis Ritchie created Unix at Bell Labs in 1969. They built it on a foundation of radical simplicity: small tools that do one thing well, composability, and text as the universal interface.]]></description>
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    <title>#17 We don't charge for privacy</title>
    <link>https://moses.md/17</link>
    <guid isPermaLink="true">https://moses.md/17</guid>
    <pubDate>Tue, 25 Nov 2025 21:26:49 GMT</pubDate>
    <description><![CDATA[There are two kinds of privacy in software: privacy by policy, and privacy by architecture.]]></description>
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    <title>#18 Unix vs Unix-like vs POSIX</title>
    <link>https://moses.md/18</link>
    <guid isPermaLink="true">https://moses.md/18</guid>
    <pubDate>Fri, 28 Nov 2025 14:15:11 GMT</pubDate>
    <description><![CDATA[Unix today is a trademark. Historically it was an operating system from AT&amp;T's Bell Labs (1969), then a family of operating systems descended from the original AT&amp;T Unix. Now, to legally call your OS "Unix", you need trademark certification from The Open Group.]]></description>
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    <title>#19 There's a scene forming around Obsidian and local-first. What's it about?</title>
    <link>https://moses.md/19</link>
    <guid isPermaLink="true">https://moses.md/19</guid>
    <pubDate>Wed, 10 Dec 2025 14:58:26 GMT</pubDate>
    <description><![CDATA[Obsidian is around the state of the art of a philosophy of software and what it could be.]]></description>
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    <title>#20 Etymology of sovereignty</title>
    <link>https://moses.md/20</link>
    <guid isPermaLink="true">https://moses.md/20</guid>
    <pubDate>Thu, 11 Dec 2025 21:34:28 GMT</pubDate>
    <description><![CDATA["Sovereign" comes from Vulgar Latin *superanus , meaning "chief, principal."]]></description>
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    <title>#21 The cost of learning to program is no longer front-loaded</title>
    <link>https://moses.md/21</link>
    <guid isPermaLink="true">https://moses.md/21</guid>
    <pubDate>Thu, 18 Dec 2025 00:10:33 GMT</pubDate>
    <description><![CDATA[Learning to program used to be like learning to play the saxophone.]]></description>
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    <title>#22 Douglas Engelbart's vision (1962): Augmented human intellect</title>
    <link>https://moses.md/22</link>
    <guid isPermaLink="true">https://moses.md/22</guid>
    <pubDate>Thu, 18 Dec 2025 22:21:08 GMT</pubDate>
    <description><![CDATA[In 1962, computers were widely viewed as calculation engines—tools for automation. Douglas Engelbart viewed them as tools to increase human capability in the face of complex problems.]]></description>
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